Topic outline

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      GC1_UNIT #1 File

      IN THIS FIRST CLASS WE ARE GOING TO ACKNOWLEDGE THE SCRATCH ENVIRONMENT, AND ALSO START WORKING WITH BASIC TOOLS FOR CREATION AND EDITION OF ACTORS AND BACKDROPS.

      Not available unless: The activity GC1_INTRODUCTION is marked complete
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      GC1_UNIT #2 File

      IN THIS LESSON WE ARE GOING TO EXPLORE ANIMALS AND THEIR HABITATS! WE WILL ALSO WORK WITH SOME BASIC TOOLS TO CREATE OUR FIRST SCENE ON SCRATCH!


      Not available unless: The activity GC1_UNIT #1 is marked complete
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      GC1_UNIT #3 File

      IN THIS LESSON WE ARE GOING TO PRACTICE READING AND WRITING, PLUS KEEP WORKING WITH BASIC TOOLS FOR ACTORS AND BACKDROPS CREATING AND EDITING.

      Not available unless: The activity GC1_UNIT #2 is marked complete
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      GC1_UNIT #4 File

      IN THIS LESSON WE WILL KEEP STUDYING THE ALPHABET, BUT WE WILL ALSO GO BACK TO ANIMALS AND THEIR HABITATS! AND WE ARE GOING TO BE INTRODUCED TO "PROPORTION" CONCEPT - IT'S REALLY COOL!


      Not available unless: The activity GC1_UNIT #3 is marked complete
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      GC1_UNIT #5 File

      IN THIS LESSON WE ARE GOING TO START WORKING WITH THE DRAWING TOOL CALLED "BRUSH", AND ALSO LEARN A LITTLE ABOUT GEOGRAPHY!

      Not available unless: The activity GC1_UNIT #4 is marked complete
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      GC1_UNIT #6 File

      IN THIS LESSON WE ARE GOING TO START WORKING WITH NEW DRAWING TOOLS ("FILL" AND "TEXT"), AND PRACTICE WRITING STORIES!

      Not available unless: The activity GC1_UNIT #5 is marked complete
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      GC1_UNIT #7 File

      IN THIS LESSON WE WILL KEEP WORKING WITH SCRATCH'S DRAWING TOOLS, BUT NOW WE WILL START WORKING WITH GEOMETRY AND FOR THAT WE WILL BE INTRODUCED TO 4 NEW TOOLS: 'LINE', 'SQUARE', 'CIRCLE' AND 'GRADIENT'.

      Not available unless: The activity GC1_UNIT #6 is marked complete
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      GC1_UNIT #8 File

      IN THIS LESSON WE ARE GOING TO WORK WITH ANOTHER DRAWING TOOL: "SELECT". WE WILL ALSO BE A LITTLE MORE INVESTED IN GEOMETRY, AND WE WILL PLAY WITH THE MATH TABLE!

      Not available unless: The activity GC1_UNIT #7 is marked complete
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      GC1_UNIT #9 File

      IN THIS LESSON WE ARE GOING TO WORK WITH THE DRAWING TOOL ‘RESHAPE’. AND WE WILL ALSO GO A LITTLE FURTHER INTO GEOMETRY!

      Not available unless: The activity GC1_UNIT #8 is marked complete
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      GC1_UNIT #10 File

      IN THIS LESSON WE ARE GOING TO WORK WITH NEW DRAWING TOOLS CALLED "FLIP" AND "TRANSPARENCY", STILL UNDER GEOMETRY CONCEPTS!


      Not available unless: The activity GC1_UNIT #9 is marked complete
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      GC1_UNIT #11 File

      IT'S TIME TO START CODING! WE ARE GOING TO WORK WITH 'MOTION' AND 'LOOKS' BLOCKS, AND ALSO WITH 'GO' (THE GREEN FLAG) AND 'NEXT COSTUME'.

      Not available unless: The activity GC1_UNIT #10 is marked complete
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      GC1_UNIT #12 File

      IN THIS LESSON WE WILL DELVE INTO CODING WITH 'MOTION' AND 'LOOKS' BLOCKS, PLUS 'GO' (GREEN FLAG) AND 'NEXT BACKDROP'!

      Not available unless: The activity GC1_UNIT #11 is marked complete
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      GC1_UNIT #13 File

      IN THIS LESSON WE ARE GOING TO EXERCISE READING AND TYPING, PLUS DELVE INTO CODING WITH 'MOTION' AND 'LOOKS' BLOCKS!

      Not available unless: The activity GC1_UNIT #12 is marked complete
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      GC1_UNIT #14 File

      IN THIS LESSON WE ARE GOING TO WORK WITH 'MOTION' BLOCKS WITH NUMERICAL PARAMETERS. AND WE WILL ALSO REVISIT SOME DRAWING AND ANIMATION TOOLS!

      Not available unless: The activity GC1_UNIT #13 is marked complete
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      GC1_UNIT #15 File

      IN THIS LESSON WE WILL BE INTRODUCED TO 'LIMITED FLOW', NEW 'CONTROL' AND 'MOTION' BLOCKS, PLUS THE CONCEPT OF 'RAMDOMNESS'!

      Not available unless: The activity GC1_UNIT #14 is marked complete
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      GC1_UNIT #16 File

      IN THIS LESSON WE WILL DELVE INTO STORY TELLING BASED ON OUR FEELINGS. WE WILL ALSO WORK WITH VISUAL EFFECTS, INTRODUCING NEW BLOCKS!

      Not available unless: The activity GC1_UNIT #15 is marked complete
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      GC1_UNIT #17 File

      IN THIS LESSON WE ARE GOING TO EXPLORE THE 'COLOR' EFFECT, REFLECTING ON THE CONNECTION BETWEEN COLORS AND FEELINGS! AND WE WILL ALSO LEARN SOME OF THE COLORS COMPOSITION!

      Not available unless: The activity GC1_UNIT #16 is marked complete
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      GC1_UNIT #18 File

      IN THIS LESSON WE WILL WORK TO DEVELOP OUR HABILITY OF CLASSIFYING THINGS ACCORDING TO ATTRIBUTES. PLUS, WE WILL EXERCISE SPACIAL THINKING!

      Not available unless: The activity GC1_UNIT #17 is marked complete
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      GC1_UNIT #19 File

      IN THIS LESSON WE WILL CONTINUE THE ACTIVITIES FROM THE LAST UNIT, BUT WE WILL ALSO BE INTRODUCED TO SOME NEW 'MOTION' BLOCKS.

      Not available unless: The activity GC1_UNIT #18 is marked complete
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      GC1_UNIT #20 File

      TO FINISH THIS MODULE OF THE COURSE YOU NEED TO DEVELOP A PROJECT INCLUDING EVERYTHING YOU HAVE LEARNED SO FAR!

      Not available unless: The activity GC1_UNIT #19 is marked complete
  • GAME CODER 2

    • In this lesson we are going to recall some of the resources we learned during the first module, and also introduce Forever, Wait and Next Costume blocks.

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      GC2_UNIT #2 File

      In this unit we are going to work with Scratch's audio resources, utilizing When this sprite clicked and play sound…until done blocks.

      Not available unless: The activity GC2_UNIT #1 is marked complete
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      GC2_UNIT #3 File

      In this lesson we will cotinue to work with audios, valuing the production of original resources, rather than resources already created by others!

      Not available unless: The activity GC2_UNIT #2 is marked complete
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      GC2_UNIT #4 File

      In this unit we will learn the difference between Start sound and start sound …until done blocks, plus utilize the When…key pressed events.


      Not available unless: The activity GC2_UNIT #3 is marked complete
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      GC2_UNIT #5 File

      In this lesson we are going to learn how to use music creation blocks, and reinforce the use of events blocks such as when this sprite clicked and when … key pressed.


      Not available unless: The activity GC2_UNIT #4 is marked complete
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      GC2_UNIT #6 File

      In this lesson we will learn how to apply a soundtrack to a game and also about sprite's turning point!


      Not available unless: The activity GC2_UNIT #5 is marked complete
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      GC2_UNIT #7 File

      In this lesson we are going to code new moves for the sprite, in sync with the rythm of thye music! We are also going to work with "Make a Block" concept to improve our code!


      Not available unless: The activity GC2_UNIT #6 is marked complete
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      GC2_UNIT #8 File

      In this lessos we are going to work with Scratch's audio capturing tools, and also in ways to improve our games!


      Not available unless: The activity GC2_UNIT #7 is marked complete
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      GC2_UNIT #9 File

      In this lesson we are going to learn the meaning of "randomness" and its functionalities. Plus, we will work with glide…secs to random position, set size to …%, pick random…to … blocks.

      Not available unless: The activity GC2_UNIT #8 is marked complete
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      GC2_UNIT #10 File

      In this lesson we are going to work with the point towards block, with basic animation and also learn to code interaction between sprites!


      Not available unless: The activity GC2_UNIT #9 is marked complete
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      GC2_UNIT #11 File

      In this unit we will improve our last project, introducing conditionals and some new blocks (touching and stop all).


      Not available unless: The activity GC2_UNIT #10 is marked complete
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      GC2_UNIT #12 File

      In this lesson we are going to animate a flying sprite! We will be introduced to coordinates through Change Y/X by … and Set X/Y to … blocks, plus backdrop transition.


      Not available unless: The activity GC2_UNIT #11 is marked complete
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      GC2_UNIT #13 File

      In this lesson we will create a more complex game, logically speaking! Plus, we will study "variables" and "equal operator".


      Not available unless: The activity GC2_UNIT #12 is marked complete
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      GC2_UNIT #14 File

      In this lesson we will continue working on our previous project, correcting a game 'bug' and adding some other cool things!


      Not available unless: The activity GC2_UNIT #13 is marked complete
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      GC2_UNIT #15 File

      In this lesson we will start a new project to work with more advanced editing tools, and also with motion!


      Not available unless: The activity GC2_UNIT #14 is marked complete
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      GC2_UNIT #16 File

      In this lesson we will continue working on the racing project, using some new interesting resources from Scratch!


      Not available unless: The activity GC2_UNIT #15 is marked complete
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      GC2_UNIT #17 File

      Now we are going to start the Asteroid Shower project! We will work with 2 motion techniques, plus sprite sizing and soundtrack.
       


      Not available unless: The activity GC2_UNIT #16 is marked complete
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      GC2_UNIT #18 File

      Let's keep working on the Asteroid Shower project! We will add some color effects, plus the "OR" operator.


      Not available unless: The activity GC2_UNIT #17 is marked complete
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      GC2_UNIT #19 File

      Final project including everything you have learned during this module!

      Not available unless: The activity GC2_UNIT #18 is marked complete
  • GAME CODER 3

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      GC3_UNIT #1 File

      In this lesson we will recall the Scratch's enviroment and work with basic tools for creating and editing actors and backdrops.

      Not available unless: The activity GC3_INTRO is marked complete
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      GC3_UNIT #2 File

      In this lesson we are going to work with independent coding for actors!

      Not available unless: The activity GC3_UNIT #1 is marked complete
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      GC3_UNIT #3 File

      This lesson aims to present the resource of drawing with the actors, to concretely introduce the idea of angle and, always, to develop creative thinking!


      Not available unless: The activity GC3_UNIT #2 is marked complete
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      GC3_UNIT #4 File

      This chapter has several goals: working with the Pen category blocks, introducing the use of sensorial blocks, introducing and working with the conditional concept and, always, developing creative thinking!


      Not available unless: The activity GC3_UNIT #3 is marked complete
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      GC3_UNIT #5 File

      This class aims to continue the work with blocks in the Pen category, introduce the use of creating new blocks, starting with the STAMP block, and always develop creative thinking!


      Not available unless: The activity GC3_UNIT #4 is marked complete
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      GC3_UNIT #6 File

      In this class we will work with the concept of transitioning backdrops, develop the ability to create narratives, introduce the use of the blocks DEFINE THE SIZE AS__ and SAY IT BY__, and use Cartesian coordinates.
       


      Not available unless: The activity GC3_UNIT #5 is marked complete
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      GC7_UNIR #7 File

      Let's continue our story by making them more fun and dynamic, because now your actor will move around the stage according to each backdrop!

      Not available unless: The activity GC3_UNIT #6 is marked complete
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      GC3_UNIT #8 File

      The objectives of this class include working with the concept of transitioning backdrops, introducing the use of the BROADCAST and WHEN I RECEIVE__ blocks and, always, developing creative thinking.


      Not available unless: The activity GC7_UNIR #7 is marked complete
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      GC3_UNIT #9 File

      Let's continue our project from the previous class, but now, let's work on the “pages of our book”!


      Not available unless: The activity GC3_UNIT #8 is marked complete
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      GC3_UNIT #10 File

      The main objectives of this class are to introduce the study of SCRATCH visual effects, to develop the ability to express ideas and feelings through visual effects and, always, to develop creative thinking!

      Not available unless: The activity GC3_UNIT #9 is marked complete
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      GC3_UNIT #11 File

      The goals of this class are, basically, to introduce the study on the production of interactive games, exercising planning (before coding/executing).

      Not available unless: The activity GC3_UNIT #10 is marked complete
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      GC3_UNIT #12 File

      The goals of this lesson are to introduce the use of the motion blocks IF ON EDGE, BOUNCE and SET ROTATION STYLE TO__, create actors whose movements are controlled by the user and actors with movement.

      Not available unless: The activity GC3_UNIT #11 is marked complete
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      GC3_UNIT #13 File

      The objectives of this class are to work on the concept of variable and introduce the use of sounds in games.


      Not available unless: The activity GC3_UNIT #12 is marked complete
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      GC3_UNIT #14 File

      The goals of this unit are to introduce the use of equality blocks (Operators category), HIDE/SHOW VARIABLES and the STOP block (Control category), program the player's victory and defeat. So, today we are going to finish our game “Running Away from the Ghost”!

      Not available unless: The activity GC3_UNIT #13 is marked complete
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      GC3_UNIT #15 File

      The goals of this unit are to develop the planning and creation of more complex games, to program the “play” button and, always, to develop creative thinking!

      Not available unless: The activity GC3_UNIT #14 is marked complete
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      GC3_UNIT #16 File

      Now is the time to make the animals “run”! And what does that mean, in terms of coding? It basically means moving a certain distance and changing costumes so that it appears to be “moving your legs”, and this again and again until you reach the edge of the stage.

      Not available unless: The activity GC3_UNIT #15 is marked complete
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      GC3_UNIT #17 File

      The goals of this class are to introduce the use of the TOUCHING EDGE block and work with multiple messages between actors.


      Not available unless: The activity GC3_UNIT #16 is marked complete
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      GC3_UNIT #18 File

      The goals of this chapter are: working with games with time limits, coding multiple simultaneous processes and, always, developing creative thinking.


      Not available unless: The activity GC3_UNIT #17 is marked complete
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      GC3_UNIT #19 File

      In this class, we will continue the “Tag” project, coding the scoring record in an iconographic way, random movements and, always, developing creative thinking!

      Not available unless: The activity GC3_UNIT #18 is marked complete
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      GC3_UNIT #20 File

      Congratulations! You took the first steps into the world of programmers and that's really cool! To complete your course, you need to create a project in SCRATCH that involves everything you've learned so far!
       


      Not available unless: The activity GC3_UNIT #19 is marked complete
  • GAME CODER 4

  • GAME CODER 5 (will be available soon!)

  • GAME CODER 6 (will be available soon!)